Showing posts with label Steam. Show all posts
Showing posts with label Steam. Show all posts

26 August, 2008

Steam updates

Team Fortress 2
  • Fixed a bug that prevented the correct Arena stats from being uploaded

Tank Universal

  • Fixed Level 2 crash some ATI users were experiencing
  • Fixed Enter/eject key remapping issues. Enter/eject messages now display correct key
  • Added minor texture optimization tweaks

18 August, 2008

Steam updates

Planet Busters
  • Fixed crash after completing Indi 3/Indi 4
  • Fixed difficulty on Daggers in Men's Smiles mission
  • Addressed bug with UTF-8 characters in user names
  • Anti-aliased graphics

15 August, 2008

New games hit Steam

Sega has put up 3 new games and Focus Home also add one to Steam. Sega's games include Space Siege The Incredible Hulk™: The Official Video Game Beijing 2008™ - The Official Video Game of the Olympic Games. Focus Home has brought Pro Cycling Manager - Le Tour De France 2008 to the table. If any of these games tickle your fancy check them out.

Steam updates

Unreal Tournament 3
  • Fixed overlay mesh showing up on hidden sniper rifle when un-zoomed
  • Added motion blur menu option for PC (defaults to off)
  • Fixed zero extent collision bug in octree code (finding nodes in Z axis)
  • LOD Hysteresis / LOD Decision making bug fix
  • Fixed default mesh not having proper LOD settings
  • Fixed rare darkwalker physics crash
  • Added player name list to server browser

13 August, 2008

Brothers in Arms Hell's Highway


TF2 getting a Heavy update

It's so big it will be reviled in parts. The update is said to be the largest one yet! It will include several maps, a new game play mode, the Heavy's new weapons and achievements. One of the maps is a community map CP_Steel. One of the new weapons are the Killing Gloves of Boxing (KGB). Each hit gives the Heavy 5 seconds of critical hits. It is slower however...

[Source]

08 August, 2008

Weekend Deal

Steam updates

Savage 2: A Tortured Soul
  • Monastery and Sanctuary no longer require an armory or nexus to be built. Note that the siege workshop and charm shrine can now be obtained more quickly due to this change
  • The Academy now requires both the Monastery and Armory to be constructed. The same is true for the Predator Den requiring both the Nexus and Sanctuary.
  • The battering ram no longer has a freeze time before it's attack
  • The battering ram can attack while flames are active
  • The battering ram will only do one fourth of its damage to hellbourne units
  • Steamboost for both the battering ram and the Steambuchet now has a 20 second cool down (down from 40) and lasts 10 seconds (down from 17.5 seconds)
  • Maliken now only receives 150 stamina from souls
  • Maliken Lungs now only return 150 stamina to the wearer
  • Maliken is once again able to be healed. He is no longer flagged as a hellbourne unit, meaning shaman and chaplain attacks will not do bonus damage to him
  • Maliken's soul cost has been reduced to 12
  • Maliken health reduced to 1000
  • Maliken healing per soul reduced to 50 from 100
  • Maliken receives the benefit of spent attribute points
  • Maliken now has a 4-minute buff, in addition to his armor buff, when he spawns. When this buff wears off, he will begin losing life at a rapid rate
  • Soul of Maliken now requires a hellshrine to purchase. Cost increased to 650 from 150. Note you do not have to physically visit the hellshrine to acquire maliken
  • Heart of Maliken cost increased to 1100 from 900
  • Brain of Maliken cost increased to 750 from 675
  • Lungs of maliken cost increased to 900 from 750
  • The chaplain's melee attacks now do 150% damage to hellbourne units.
  • Savage mana regeneration increased from 2.5 to 3.0
  • Decreased the mana cost of the Savage's morale ability from 80 to 50. Increased the health regen bonus from 25% to 50%
  • Token of life cost decreased to 350 from 400
  • Slightly increased the mana drain of the Hunter's venomous ability
  • Hunter's wingspin now has a longer delay on it. It should react more like whirling blade
  • Devourer's rot ability damage per second increased to 25 from 8. Mana cost per second increased to 10 from 7. Range of decay slightly decreased.
  • The Shaman's Storm shield ability has had its buff duration decreased to 12 seconds from 20
  • Slightly increased the unique area around arrow and strata towers. You should no longer be able to place two at one garrison. Note that you can still place two shield/chloro towers or two cannon/static towers.
  • The Shapeshifter's cheetah form no longer allows for dodging
  • The hunter's summonable bat is now closer to the ground, within melee range
  • Added the Rune Builder. It can be located in the game browser or in the persistent item menu at the loadout screen.
  • Added commander impeachment. The button to initiate the vote can be found in the loadout menu when a commander is active.
  • New icon for beast item lynx feet
  • Improved the distinction between regular items and enduring items in the loadout UI
  • The scar prop now uses the hellshrine commander portrait and icon
  • Building tool tips in the commander interface will now properly show multiple prerequisites
  • Improved angle lerping on preview gadgets, the preview that shows up when placing a gadget
  • Fix steam turret and static charge spire shots sometimes striking corpses and foliage
  • Fix several sources of memory leaks/corruption
  • Removed "connection interrupted" message when viewing replays
  • Misc other interface tweaks/improvements
  • Spawnstate and SpawnStateDuration can now take comma separated values
  • Added TargetTypeMaliken to skill toggles and spells
  • Fixed a few places players could get stuck on morning

07 August, 2008

Strong Bad's Cool Game for Attractive People Ready

That is right the game is ready for both Wiiware and PC. It is set to come out on the 11th. As of now there is no news of a Steam release but considering the Sam and Max games are on Steam it could happen!

[Source]

05 August, 2008

Steam updates

Eternity's Child
  • Improved controller compatibility
  • Allowed configuring which controller axis can be used for moving or aiming
  • Xbox360 controller bumpers can be used as buttons now
  • Birds are twice as fast, and have 35% as much health
  • Fixed crash when switching anti-aliasing
  • Fixed possible achievements issue
  • Changed the title page to fade out sooner for each level
Team Fortress 2
  • Fixed _resetgamestats command causing server crash.
  • Fixed clients earning achievements when a player they've recently damaged suicides

01 August, 2008

Steam updates

Strategy First Game Collection Hits Steam. Includes:
Save over $200 by the 18th

Audiosurf
  • Corkscrews removed when sidewinder camera is used
  • Fixed Pointman/Vegas dropping in 4th lane
  • Fixed achievement exploit
  • [as-wb100] now works as expected
  • [as-monoonly] [as-nogrey] now works as expected

Eternity's Child is now on Steam with exclusive HD resolution, features, and level creator.

Steam Client
  • Fixed not correctly pausing any current downloads when launching a game
  • Improved cache mounting checks. This should decrease the startup time when launching Garry's Mod
  • Fixed startup to only request info about apps once
  • Fixed rare cache corruption caused by defragging
  • Fixed vgui crash when hitting pageup/pagedown in a sectioned list-panel
  • Fixed rare crash when downloading
  • Fixed -voicerelay steam command line to actually force use of the relay

29 July, 2008

Discovery! A Seek and Find Adventure also on Steam

If these games where not enought now you have Discovery! A Seek and Find Adventure:

"Hunt for the more than 1,000 hidden objects as you play across five different game modes and four fun mini-games."

Like before you can save 10% by August 5th.

Valusoft games now on Steam

Yea... not much to see here...

Are You Smater than a 5th Grader?
Ride! Carnival Tycoon
Midnight Outlaw: 6 Hours to SunUp
Sprint Cars Road to Knoxville
Mahjongg Investigations: Under Suspicion
Hot Dish
Dr. Daisy Pet Vet

As usual save 10% before August 5th...

Steam updates

Here is the list of todays updates:
Children of the Nile
  • Made installation of the latest DirectX redistributable more robust
Team Fortress 2
  • Fixed team switches on Attack/Defense maps spamming the console
  • Fixed the Kritzkrieg not working on servers with crits turned off
  • Fixed some clipped localized strings in various in-game dialogs
  • Fixed several cases where files were synchronously loaded while the game was running
  • Fixed a shutdown crash in the material system
  • Cached rendering of item model panels to improve performance, in particular while weapon selection was visible
  • Added a gear symbol behind the health bar for Engineer buildings, in both target IDs and freeze panels
  • Players killing themselves will now give a kill credit to the last enemy who damaged them
  • Fixed grenades, rockets, and flamethrower being able to fire through grates at round starts
  • Fixed players being killed and creating ragdolls during team switches
  • Fixed various exploits and performance problems in CP_Badlands, CP_Well, and CP_Fastlane
  • Removed health bonus from the Backburner
That last one is a big one. I hope the health was not you reason for choosing the Backburner...

28 July, 2008

Steam updates

Only one this time:

Garry's Mod

  • Sped up startup times (by up to 15 seconds)
  • Slightly reduced 'sandbox' loadtimes
  • Reverted to older version of 'FindInSphere' function
  • Reverted gravgun hold to pre-orange box style
  • Fixed 'PrintMessage' not working on dedicated server
  • Fixed cs_fix.mdl server crashing exploit
  • Fixed exploit in RunConsoleCommand allowing any console command to be run

27 July, 2008

Peggle coming to DS


Q Entertainment is bring the popular casual game to the DS. Some may know Peggle from it's release on Steam and it's free version that came with Orange Box on Steam. As stated before this version is being made by Q Entertainment and is set to come out this winter in the US with European released planed soon after and Japanese released is planned. It will be customized for the DS.

[Source]

23 July, 2008

New L4D Louis screenshot

Like it or not Valve is redoing the L4D cast. Although not ever one my like the new direction there is no doubt the quilt has gone up. Just check out this shot from shacknews:


Late Steam Updates

Sorry about the absents. For those interested here are the latest updates to hit Steam:
Children of the Nile
  • Lots of fixes for French, German, Italian, and Spanish where strings would be missing or have extra nonsense at the end of them. Cheats work again in French, German, and Italian. Some messages appearing with a "" marker in them have been taught to speak proper German
  • When running the game on Vista, you can now open scenario info screens without crashing, regardless of your user privileges. This will let you start a campaign or load a scenario without any of the fiddly rigamarole with properties and options you had to go through before
  • Fonts are now installed in-game if needed, fixing a problem where you'd lose most text and could crash if the game was updated without your machine being restarted
  • Steam achievements now work properly. IMPORTANT: On some machines, this will prevent you from running the game directly from the "steamapps/common/children of the nile" folder. You'll need to start the game from the Steam client, or use the client to create a shortcut (right-click on the game in "My Games", select "Create desktop shortcut", and move that shortcut wherever you like)
  • The latest version of DirectX is automatically installed if you need it when you first run the game


Audiosurf
  • Players can now easily experiment with custom game modes by
    combining special tags in song names. More info is available on the
    forums
    • [as-4lane] Play with 4 lanes
    • [as-monoonly] Mono characters required
    • [as-everybodymono] All characters have only 2 block colors
    • [as-lessgrey] Mono characters have less grey blocks
    • [as-allgrey] Mono characters have all grey blocks
    • [as-nogrey] Mono characters have no grey blocks
    • [as-monoptX] Base points for Mono characters (default 3)
    • [as-nostlth] Remove Stealth and cumulative hit bonuses
    • [as-swind] Sidewinder camera mode
    • [as-bankcam] Banking camera mode
    • [as-first] First-person camera mode
    • [as-caterp] Block caterpillars
    • [as-mszX] Minimimum match size (number for X)
    • [as-wbX] Percentage of white/black blocks
    • [as-mtX] Match collection ticks (default 10-25)
    • [as-prowsX] Puzzle row count (0-8)
    • [as-hidepuz] Play with an invisible puzzle grid
  • Fixed bug finding CD tracks in drives beyond the first

19 July, 2008

Silverfall: Earth Awakening Now in Steam


Another action RP hits Steam. Silverfall: EA contains 6 races and a level cap of 45. It normally goes for $19.99 but there is and extra 10% when you get it before July 25. You can view more/get it here.

17 July, 2008