Showing posts with label Team Fortress 2. Show all posts
Showing posts with label Team Fortress 2. Show all posts

26 August, 2008

Steam updates

Team Fortress 2
  • Fixed a bug that prevented the correct Arena stats from being uploaded

Tank Universal

  • Fixed Level 2 crash some ATI users were experiencing
  • Fixed Enter/eject key remapping issues. Enter/eject messages now display correct key
  • Added minor texture optimization tweaks

22 August, 2008

TF2 updates coming to 360, will cost

Valve's Doug Lombardi has stated that a big TF2 update is coming to XBLA. Because Microsoft is making Valve charge for it Valve want to make one big update so it would be worth the money.

[Source]

Steam updates

Team Fortress 2
  • Fixed startup crash related to loading the tf2_playerstats.dmx file
  • Fixed material system crash
  • Added -noborder command line option to play windowed-mode with no border
  • Fixed an invalid skin crash on TF weapons
  • Fixed a viewmodel related crash when switching classes away from Medic
  • Fixed not getting the Arena team menu after watching the intro movie on Arena maps
  • Fixed some problems with localized textAdded 3 Heavy unlockables
  • Natascha, The Sandvich, The Killing Gloves of Boxing
  • Added 35 new Heavy achievements

Added Arena game mode

  • 5 arenas: Lumberyard, Ravine, Well, Granary, Badlands

Added 2 new maps

  • Badwater Basin, a new payload map
  • cp_steel, a community map by Jamie "Fishbus" Manson

Changes

  • Added server map timeleft to upper right of scoreboard
  • Added new firing sounds to The Backburner
  • Removed the Custom Tab in the serverbrowser, and added the Tags field to the base Internet Tab
  • Increased The Kritzkrieg's uber-charge rate bonus from 10% to 25%
  • 32 player servers can now support an extra slot of SourceTV
  • Made the freezecam item panel description easier to read
  • Players now broadcast whether they chose a team directly or use autoteam
  • Added proper handling of cart blocking recognition to Payload maps

Bug fixes

  • Fixed bug where switching from flaregun-wielding Pyro to another class meant you didn't get a full ammo loadout on first spawn
  • Fixed Spy watch arm not using team skins
  • Fixed weapon switching preventing you from using secondary attacks for a 0.2s window after the primary became available
  • Fixed players getting stuck in a bad animation state when class switching while spinning the minigun
  • Fixed a loophole that allowed players to pickup weapons of other classes
  • Fixed a bug that resulted in players earning more crit chance bonus in large, single damage events than they are supposed to
  • Fixed an issue with the floating HUD +X health indicators that resulted in them appearing incorrectly
  • Fixed a bug which caused the minigun spinning & firing sounds to occasionally stop while the Heavy was still firing
  • Fixes the Loadout player model panel causing the in-game player facial animation to perform incorrectly
  • Fixed spectators not having the target ID labels display correctly
  • Fixed the cart alarm sound occasionally getting stuck on in Payload maps

13 August, 2008

TF2 getting a Heavy update

It's so big it will be reviled in parts. The update is said to be the largest one yet! It will include several maps, a new game play mode, the Heavy's new weapons and achievements. One of the maps is a community map CP_Steel. One of the new weapons are the Killing Gloves of Boxing (KGB). Each hit gives the Heavy 5 seconds of critical hits. It is slower however...

[Source]

05 August, 2008

Steam updates

Eternity's Child
  • Improved controller compatibility
  • Allowed configuring which controller axis can be used for moving or aiming
  • Xbox360 controller bumpers can be used as buttons now
  • Birds are twice as fast, and have 35% as much health
  • Fixed crash when switching anti-aliasing
  • Fixed possible achievements issue
  • Changed the title page to fade out sooner for each level
Team Fortress 2
  • Fixed _resetgamestats command causing server crash.
  • Fixed clients earning achievements when a player they've recently damaged suicides

29 July, 2008

Steam updates

Here is the list of todays updates:
Children of the Nile
  • Made installation of the latest DirectX redistributable more robust
Team Fortress 2
  • Fixed team switches on Attack/Defense maps spamming the console
  • Fixed the Kritzkrieg not working on servers with crits turned off
  • Fixed some clipped localized strings in various in-game dialogs
  • Fixed several cases where files were synchronously loaded while the game was running
  • Fixed a shutdown crash in the material system
  • Cached rendering of item model panels to improve performance, in particular while weapon selection was visible
  • Added a gear symbol behind the health bar for Engineer buildings, in both target IDs and freeze panels
  • Players killing themselves will now give a kill credit to the last enemy who damaged them
  • Fixed grenades, rockets, and flamethrower being able to fire through grates at round starts
  • Fixed players being killed and creating ragdolls during team switches
  • Fixed various exploits and performance problems in CP_Badlands, CP_Well, and CP_Fastlane
  • Removed health bonus from the Backburner
That last one is a big one. I hope the health was not you reason for choosing the Backburner...

08 July, 2008

Team Fortress 2 Dispenser Mod


Bit-tech has an article up on a TF2 dispenceer casr MOD made by TiTON. You can see it and others here.

Team Fortress 2 Update

There just has been a new TF2 update today!
  • Fixed rcon crash caused by too many incorrect password attempts
  • Fixed clients experiencing connection problems during round restarts
  • Fixed flares not always being removed on impact
  • Fixed 32 player servers not working correctly with SourceTV enabled
  • Fixed dropped flags sometimes falling through the world
  • Fixed number key menu input sending 2 key events
  • Fixed PING field being clipped in the scoreboard at 800x600 resolution
  • Fixed broken Medigun taunt
  • Changed mat_showmiplevels to only be allowed when cheats are on
[Source]

03 July, 2008

Steam News from Valve

Here is a list of News fresh from Steam:

This weekend only, pick up the action FPS game SiN Episodes: Emergence for just $4.99. Offer ends July 7th.

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2
  • Fixed a memory leak affecting both clients and servers
  • Fixed a malicious packet exploit

Updates to Rainbow Six Vegas 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Rainbow Six Vegas 2
  • Added new gameplay features
  • Added UPnP support
  • Added HostName and Ping sort for Match selection
  • Fixed Some (3)Ping issues
  • Fixed Terrorist hunt Spawning
  • Fixed automatic weapons shoot without holding the trigger
  • Fixed spawn with leader in Streets map
  • Fixed Custom search issues

SiN is a great game. If you get the chances pick it up this weekend! More as it breaks...

Meet the Sniper out in German and French

The title says it all. You can view them here and here.