Showing posts with label Garry's Mod. Show all posts
Showing posts with label Garry's Mod. Show all posts

28 July, 2008

Steam updates

Only one this time:

Garry's Mod

  • Sped up startup times (by up to 15 seconds)
  • Slightly reduced 'sandbox' loadtimes
  • Reverted to older version of 'FindInSphere' function
  • Reverted gravgun hold to pre-orange box style
  • Fixed 'PrintMessage' not working on dedicated server
  • Fixed cs_fix.mdl server crashing exploit
  • Fixed exploit in RunConsoleCommand allowing any console command to be run

14 July, 2008

Steam Updates

Updates to Garry's Mod have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Garry's Mod
  • Fixed crash when prop's physics object couldn't be created
  • Fixed Team Fortress 2 blood overriding Half-Life 2 blood
  • Fixed shotgun having wildly reduced damage
  • Changed default jump height so you can jump on a crouched player
  • Fixed not being able to override materials on clientside entities
  • Fixed not seeing hunter blood in MP

Updates to Audiosurf have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Audiosurf
  • Fixed a crash bug introduced by the last update that could occur during server communications

Updates to RACE 07 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

RACE 07
  • Added support for the upcoming GTR Evolution expansion
  • Added texture garbage collection
  • Added option to choose minutes instead of laps in dedicated server
  • Added "right-click to unbind control" in control settings. ESC will cancel instead of unbinding
  • Added reworked pitstops logistics
  • Added 'automatic gear' and 'automatic clutch' to in game host menu
  • Fixed mesh cache
  • Fixed description on Honda and Alfa 2007
  • Fixed driver feet animations
  • Fixed helmet view FOV in rain
  • Fixed so category buttons in custom championship track selection won't select the track
  • Fixed car alpha bug in replay
  • Fixed . issue in foldername
  • Fixed free flight cam in instant replay
  • Fixed camera change bug after instant replay
  • Fixed blue flag warning (24s before stop&go)
  • Fixed virtual mirrors still showing when looking back
  • Fixed time attack refresh button text (bug in non-english languages)
  • Fixed bink clear backbuffer. (Steam Community popup getting stuck in intro movie)
  • Disabled car collision in pit lane
  • Loading optimizations
  • Removed timings info from second race timings screen
  • Removed car class filter in lobby
  • Removed pit stop screen tint and added text shadow
  • Reworked pit strategies for AI
  • AI code tweaks
  • AI tweaks for Macau, Pau and Porto (reduced crashing)
Enough wasting time E3 is a foot!

07 July, 2008

Garry's Mod update

Garry's Mod

  • Reduced entity bandwidth overhead
  • Fixed SQLite errors
  • Changed how particles are loaded
  • Fixed DModelPanel model color issues
  • Fixed ents.FindInBox only returning half the entities
  • Fixed ents.FindInSphere only returning half the entities
  • Fixed cookies not restoring
[Source]