04 July, 2008

FaceBreaker K.O. Party Interview via IGN

Facebreaker on Wii will be a different SKU from it's HD counter parts. IGN as a pre-E3 interview with producer Trey Smith about this version. The first thing many people think when it comes to this kind of Wii game is "port". Although the interview may have some worried there is room for hope. Here is a snip:

There are a whack load of buzz words that people toss around when talking about controls on the Wii, but the two that we've been razor-sharp focusing on are intuitiveness and responsiveness. In doing our research on what games have been the most successful at these two things, we kept circling back around to Wii Sports. With intuitiveness, we wanted each and every gesture to match what your character is doing on the screen…from Jabs, to Charge Punches, to Breakers (our Super Punches). There's a deep satisfaction that takes place when this happens, and we see this as a key ingredient to being successful on the Wii. And responsiveness… if your character isn't doing what you want them to do, when you want them to do it, it becomes less about strategy and more of a "Flailfest" where whoever "waggles" fastest wins - and that is lame. We knew we needed to nail that 1 to 1 responsiveness or it wasn't even worth showing up to the ballpark. There's an additional level of immersion that takes place when Wii controls deliver on the intuitiveness AND responsiveness fronts. Bottom line, we know the controls are our bread and butter and we've invested in them accordingly.


It could be one to keep an eye on...



[Source]

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